You can always play one of the characters I’ve prepared for the game. However, if you choose to make your own character, follow these rules.
You’re important. That means you’re probably nobility or a dignitary from a foreign nation. At worst, you’re a commoner holding some kind of important position that commands respect.
Important characters fall into a few categories:
- Nobility. All noble characters are considered Important, by default.
- Ambassadors. If you are an ambassador, you’re probably foreign nobility, but that isn’t considered “Noble” in the same way, unless you marry locally. However, being an ambassador grants you court status.
- Luminaries. Certain commoners are considered Important because they hold high offices. These are very difficult positions to hold.
When you create your character, you probably want to be Important! Every player may play an Important character if they want. However, some players may have their own reasons for wanting to play an Unimportant character.
Unimportant characters fill the ranks of society, but an Unimportant PC probably falls into one of these categories, so as to remain playable:
- Servants. You are a servant of someone Important.
- Foreign Nobles. You are nobility from a faraway place. If you’re playing a PC of a race that isn’t human, elf, or half elf, and you’re not an Ambassador, then you’re Unimportant.
Realize that, by default, if you’re Unimportant, you are probably also a commoner, which means that any noble PC or NPC commands life or death status over you. If you’re Unimportant, it’s very easy to have you killed (if you’re not a Foreign Noble) or have you ejected (if you are). Either option can take you out of play immediately. If you want to avoid that risk, play an Important character.
Towerlands characters use the Standard Array for their ability scores.
Most likely, your race is one of the three commonly found in Brennabur:
You’re probably a Hexony—that is, Human. You might be a Half-Elf who descends from a union between a Human and an Elf, and there are respectable ways that happens, usually through arranged marriages between noble families.
In general, in the Frost March at least, the elves have nobility but Hexons consider them pagan savages in dire need of conversion and fire-baptism. Elves do mix into Brennibur society, but the Hexons look down upon them. However, there are some elven tribes who ally with the Hexons and you could be a noble of one of those tribes. You can’t start play as an Elf of one of the hostile races (you’d be killed on sight in Brannibur).
You might be a human from a far-away land. That’s trickier. It means you’re far from your power base and all means of support. Maybe you’re a diplomat. You could be a hostage of the Hexons, living among them in a mostly free way as assurance of peace between your family and theirs.
There are Dwarves and Halflings in the area, too. There are Orcs, but everyone hates and fears them and crusades against them. As usual, you’ll want to play a traveling diplomat of some kind, if you want to play one of these races.
Choose a Background suitable to your race and class.
Class and Level
Most of the usual Classes are available for play, but only certain combinations of race and class are legal. Also, there is a lot of social baggage that comes with each class.
You’ll start play at level 1, as usual.
Wealth and Equipment
If you’re noble, you’ll start with a noble’s wealth: 200 gp.
Because this game is set in the 12th century, certain types of armor and certain weapons do not exist yet. The Equipment list is somewhat limited.